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3ds Max Training Institute in Delhi

3ds Max

What is 3ds Max?

3ds Max is a PC illustrations program for making 3D models, movements, and computerized pictures. It’s perhaps of the most famous program in the PC designs industry and is notable for having a vigorous toolset for 3D specialists.
A number one among game designers, TV plug studios, and draftsmen, 3ds Max is claimed via Autodesk, similar organization liable for programs like Maya and AutoCAD.

What is 3ds Max Used For?

3ds Max is frequently utilized for character displaying and movement as well concerning delivering photorealistic pictures of structures and different items. With regards to displaying 3ds Max is unrivaled in speed and straightforwardness.

The product can deal with a few phases of the movement pipeline including pre-perception, design, cameras, demonstrating, finishing, fixing, liveliness, VFX, lighting, and delivering.

As quite possibly of the most generally involved 3D bundle on the planet, 3ds Max is an indispensable piece of numerous expert studios and makes up a huge part of their creation pipeline for games and films.

3ds Max Course in Delhi

What Does 3ds Max Do?

3ds Max is utilized in the computer game industry for making 3D person models, game resources, and movements.

With a proficient work process and strong demonstrating devices 3ds Max can save game craftsmen a lot of time.

Additionally famous for TV ads and film enhancements, 3ds Max is frequently used to produce designs for use close by surprisingly realistic work.

The films 2012 and Avatar both utilized 3ds Max along these lines.

WHAT CAD GURU WILL TEACH YOU IN 3D STUDIO MAX

GETTING STARTED

  • Learning Objectives 
  • Launching 3ds Max 
  • Working with Startup Templates 
  • Configuring 3ds Max 
  • Configuring the Default UI and Presets 
  • Synchronizing the User Interface and Default Presets 
  • Customizing Mouse Interaction 
  • Working with Standards 
  • Setting Display Units to Architectural 
  • Assigning a Project Folder 
  • Creating a Prototype File 
  • Saving a New Template File
  • Maximizing the Workspace 
  • Navigating Menu Drop-Downs 
  • Working with Toolbars 
  • Managing the Ribbon 
  • Managing Workspaces 
  • Saving 3ds Max Files 
  • Using Undo and Redo 
  • Accessing the Help System 
  • Accessing the Autodesk Online Portals 

PRE-PRODUCTION AND PLANNING

  • Pre-Planning the Production 
  • Developing a Sketch-Style Storyboard 
  • Planning Scene Level of Detail 
  • Understanding Level of Detail 
  • Planning File Output 
  • Outputting for Print and Web 
  • Reviewing Still Image Types 
  • Examining Animation Output 
  • Reviewing Animation Output Types 
  • Understanding Layers 
  • Working with Layers 
  • Previsualizing a Scene

MODELING

  • Modeling in 3ds Max 
  • Working with Spline Shapes 
  • Working with Extended Splines 
  • Creating New Shapes
  • Adjusting Curve Quality and Render Parameters 
  • Attaching Shapes 
  • Filleting a Vertex 
  • Understanding Mesh and Poly Objects 
  • Discovering the Editable Poly Object Type
  • Aligning Objects  
  • Using Select and Place to Locate Objects
  • Utilizing the Snap Tools 
  • Learning to Use the Graphite Modeling Tools 
  • Using the Generate Topology Tool 
  • Editing Using Polygon Symmetry Tools  Understanding Subdivision Surfaces 
  • Modeling using Open Subdivision Surfaces 
  • Reducing Polygons using ProOptimizer 
  • Working with the Paint Deform Tool 
  • Using the Conform Paint Tool 
  • Understanding 2D and 3D Objects 
  • Working with Caddies
  • Using Shape Merge 
  • Aligning the Road 
  • Merging Objects 
  • Examining Modifiers and the Modifier Stack  Learning About Object Space Modifiers 
  • Adding a Bevel Profile Modifier 
  • Chamfering Polygon Edges using the Chamfer Modifier 
  • Understanding World-Space Modifiers 
  • Applying the Map Scalar Modifier 
  • Working with the Chamfer Modifier 
  • Understanding Object Painting
  • Painting a Scene 
  • Discovering AEC Objects 
  • Building with AEC Walls 
  • Adding a Door 
  • Installing Windows 
  • Working with Containers  
  • Inheriting Container Contents 
  • Importing a Point Cloud 
  • Modeling – Best Practices

MATERIALS

  • Introducing Materials 
  • Understanding the 3ds Max Material Editors 
  • Editing Reflectivity 
  • Assigning a Material  
  • Using Map Patterns 
  • Simulating Geometry 
  • Incorporating Displacement Mapping 
  • Setting Transparency 
  • Calculating Map Sizes  Creating a Tile Map 
  • Determining Map Coverage 
  • Adding a UVW Map Modifier 
  • Working with Unwrap UVW 
  • Working with Multiple Materials  
  • Discovering the Multi/Sub-Object Material 
  • Setting Material IDs 
  • Editing Material IDs 
  • Assigning a Multi/Sub-Object Material  
  • Understanding Substance Textures  
  • Working with Substance Textures 
  • Baking Textures – Render to Texture 
  • Painting a Texture with Viewport Canvas 
  • Working with Vector Graphics 
  • Discovering Material Libraries 
  • Understanding the Autodesk Materials Library 
  • Using an Autodesk Library Material 
  • Creating a New Library

LIGHTING

  • Differentiating Standard Lights versus Photometric Lights 
  • Discovering Daylight 
  • Understanding Indirect Light 
  • Calculating Indirect Illumination 
  • Working with Final Gather 
  • Setting Final Gather Bounces 
  • Working with Sky Portals 
  • Discovering Photon Mapping 
  • Configuring Interior Night Lighting 
  • Using Photometric IES Web Files 
  • Enabling Photon Mapping 
  • Creating Object Lights 
  • Understanding Image-Based Lighting 
  • Creating a Simple Image-Based Lighting Setup 
  • Rendering Image-Based Lighting with Iray

RENDERING

  • Introducing Rendering 
  • Discovering the Render Setup Dialog 
  • Rendering Still Images 
  • Understanding Still Image Resolution 
  • Understanding Still Image File Types 
  • Choosing Still Image File Types 
  • Rendering Animations 
  • Understanding Image Resolution for Animations 
  • Setting Animation Resolution 
  • Understanding Animation File Types
  • Rendering Sequential Images 
  • Using the RAM Player 
  • Saving with Animation Codecs 
  • Adding an Iray Section for Rendering Cutaway Views 
  • Rendering a Scene Using the A360 Cloud Rendering

CAMERAS

  • Discovering Traditional Camera Shots 
  • Discovering Depth of Field 
  • Adding Depth of Field to Control Focus 
  • Understanding Camera Angles 
  • Discovering Composition Essentials 
  • Understanding the Rule of Thirds 
  • Implementing the Rule of Thirds 
  • Discovering Diagonals 
  • Establishing Diagonals
  • Using Camera Clipping Planes 
  • Adding a Camera Correction Modifier 
  • Establishing Perspective Match for Compositing 
  • Using 2D Pan and Zoom 
  • Working with the Physical Camera 
  • Creating a Camera Sequence 

ANIMATION

  • Understanding Animation Concepts 
  • Identifying Controllers and Controller Types 
  • Discovering Object Animation 
  • Exploring Keyframe Animation 
  • Understanding Path Animation 
  • Applying an Ease Curve 
  • Discovering Camera Animation Basics 
  • Separating Camera Position and Rotation Control
  • Linking a Hierarchy 
  • Retiming an Animation 
  • Simulating a Population 
  • Modifying a Population Simulation 

EFFECTS AND DYNAMICS

  • Creating a Particle Flow 
  • Creating a Particle Flow Fountain 
  • Creating the Fountain Pillar Particle Flow 
  • Incorporating Collisions into the Fountain 
  • Discovering 3ds Max Dynamics
  • Simulating Rigid Bodies 
  • Simulating with Forces and Constraints 
  • Creating a Tearable Curtain 
  • Generating Grass with Hair and Fur

IK AND RIGGING

  • Discovering IK 
  • Rigging a Mechanical Assembly 
  • Introducing the Character Animation Toolkit 
  • Creating a CAT Rig 
  • Using Weight Tables with Biped and Skin 
  • Using Dual Quaternion Skin Weighting 
  • Buying a Character from the Autodesk Animation Store

SCRIPTING

  • Understanding Maxscript 
  • Creating Scripted Objects  
  • Adding a Macroscript to a Button

POST-PRODUCTION

  • Introducing Post-Production 
  • Discovering the Concept of Short Scenes 
  • Discovering Video Post 
  • Using the Video Post Queue 
  • Indicating Change of Time or Place 
  • Adding a Cross Fade Transition 
  • Using Image Layers 
  • Working with State Sets 
  • Creating a State Set Composite 
  • Discovering Autodesk Composite 
  • Compositing Multiple Layers 
  • Remapping Color Output 

PROGRAM INTEROPERABILITY

  • Understanding Program Interoperability 
  • Linking Versus Importing 
  • Linking to an AutoCAD Model 
  • Applying Materials to an AutoCAD Model 
  • Rendering a Linked AutoCAD Model 
  • Linking a Revit Model 
  • Rendering a Linked Revit Model 
  • Importing a Sketchup Model 
  • Incorporating Alembic Cache Files 
  • Introducing Civil View 
  • Initializing Civil View 
  • Importing a Civil 3D Model 
  • Understanding the Civil View Explorer 
  • Placing Road Marking Objects 
  • Adding Signs and Vehicles to the Layout 
  • Rendering the Civil View Scene 
  • Importing an FBX File 
  • Exporting an FBX File

OUTPUT

  • Considering Final Output 
  • Understanding Scene States 
  • Setting Up Scene States for Rendering 
  • Understanding Batch Rendering 
  • Configuring a Batch Rendering Queue 
  • Outputting Still Images 
  • Understanding Print Resolution 
  • Controlling Print Size 
  • Exploring Gamma Correction 
  • Setting Gamma Correction 
  • Creating Special Image Types 
  • Discovering the Panorama Exporter 
  • Creating a Panorama File 
  • Outputting for Cinema 
  • Saving Open EXR Files 
  • Outputting to a Stereolithography File for 3D Printing

LIGHTING ANALYSIS

  • Introducing Lighting Analysis 
  • Using Lighting Analysis 
  • Identifying Lighting Analysis Integration 
  • Introducing LEED Certification and 3ds Max 
  • Discovering the Lighting Analysis User Interface 
  • Working with the Lighting Analysis Assistant 
  • Identifying Issues for Lighting Analysis 
  • Understanding 3D Lighting Design

LIGHTING ANALYSIS - LIGHTING THE SCENE

  • Creating a Ground Plane 
  • Discovering the Daylight System  Adding a Daylight System 
  • Configuring the Daylight System 
  • Exploring Skylight Portals 
  • Adjusting Exposure Control 

LIGHTING ANALYSIS - SCENE MATERIALS

  • Understanding Scene Materials 
  • Identifying Scene Materials 
  • Creating a Material for the Ground Plane 
  • Adding Beige Wall Paint Material 
  • Adjusting the BRDF Function Curve 
  • Using the Multi-Object and Sub-Object Materials 
  • Adding an Autodesk Material Glazing for Windows  Applying an Autodesk Material Metal for the Window Frame 

LIGHTING ANALYSIS FOR PRESENTATION

  • Understanding Lighting Analysis for Presentation 
  • Using the Lighting Analysis Assistant 
  • Incorporating Light Meters 
  • Configuring Lighting Analysis Image Overlay  

LIGHTING ANALYSIS - RENDER AN ANALYSIS

  • Rendering a Complete Analysis 
  • Adjusting Exposure 
  • Configuring Final Gather 
  • Setting Common Rendering Settings 
  • Rendering a Final Image 
  • Grabbing a Viewport Image
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+91-7827552837
info@cadguru.in

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